Hidden surface determination

Results: 68



#Item
31Computing / Hidden surface determination / Binary space partitioning / Back-face culling / Space partitioning / Polygon / Shading / Portal rendering / Cluster analysis / 3D computer graphics / Computer graphics / Geometry

An Extended abstract appeared in Proc. of Eurographics Workshop on Rendering, June[removed]Hierarchical Back-Face Computation Subodh Kumar

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:48
32Computing / Hidden surface determination / Potentially visible set / Frustum / Viewing frustum / Clipping / Bounding volume / Space partitioning / Binary space partitioning / 3D computer graphics / Computer graphics / Geometry

Accelerated Occlusion Culling using Shadow Frusta  D. Manocha J. Cohen M. Liny K. Ho H. Zhang Department of Computer Science University of North Carolina Chapel Hill, NC[removed]fhudson,manocha,cohenj,lin,ho ,zhangh

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:44
33Hidden surface determination / Potentially visible set / Computing / Rasterisation / Level of detail / Cluster analysis / Shading / Scene graph / Z-buffering / 3D computer graphics / Statistics / Imaging

Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments Sung-Eui Yoon Brian Salomon Dinesh Manocha University of North Carolina at Chapel Hill

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Source URL: gamma.cs.unc.edu

Language: English - Date: 2003-09-12 01:41:49
34Open CASCADE Technology / 3D computer graphics / Cascade / Clipping / VTK / Hidden surface determination / Visualization / Algorithm / VisIt / Software / Computer graphics / OPEN CASCADE

QUICK FACTS Open CASCADE Technology is an object-oriented C++ class library designed for development of sophisticated domain-specific design

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Source URL: www.opencascade.com

Language: English - Date: 2014-12-17 05:22:22
35Mathematical analysis / Constructive solid geometry / Solid modeling / Collision detection / Interval arithmetic / Ray tracing / Hidden surface determination / Rendering / Binary space partitioning / 3D computer graphics / Mathematics / Computer graphics

Computer Graphics, 26,2, July[removed]Interval Arithmetic and Recursive Subdivision for Implicit Functions and Constructive Solid Geometry Tom Duff+ AT& T Bell Luboru!orie.s

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Source URL: fab.cba.mit.edu

Language: English - Date: 2012-04-27 04:55:37
363D computer graphics / Hidden surface determination / Z-buffering

E ective Occlusion Culling for the Interactive Display of Arbitrary Models by Hansong Zhang A Dissertation submitted to the faculty of The University of North Carolina at Chapel Hill in partial ful llment of the requirem

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Source URL: www.cs.unc.edu

Language: English - Date: 2000-07-10 15:32:25
37Geometry / Bézier surface / 3D modeling / Tessellation / Non-uniform rational B-spline / Computer representation of surfaces / Hidden surface determination / Rendering / Rasterisation / 3D computer graphics / Computer graphics / Imaging

Accelerated Walkthrough of Large Spline Models Subodh Kumar  Johns Hopkins University Dinesh Manocha y Hansong Zhangy z University of N. Carolina

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:49
38Surfaces / Imaging / Multivariate interpolation / Computer-aided design / Non-uniform rational B-spline / Computer representation of surfaces / Hidden surface determination / Tessellation / Bézier surface / 3D computer graphics / Geometry / Computer graphics

Interactive Display of Large Scale Trimmed NURBS Models Subodh Kumar Department of Computer Science University of North Carolina Chapel Hill NC 27599

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:48
39Geometry / Octree / Hidden surface determination / Constructive solid geometry / Quadtree / Segmentation / Binary tree / Binary space partitioning / 3D computer graphics / Computing / Data management

PDF Document

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Source URL: fab.cba.mit.edu

Language: English - Date: 2012-04-27 04:55:37
40Hidden surface determination / Potentially visible set / Z-buffering / Rendering / Binary space partitioning / Level of detail / Viewing frustum / Scene graph / Bounding volume / 3D computer graphics / Computer graphics / Imaging

Visibility Culling using Hierarchical Occlusion Maps Hansong Zhang Dinesh Manocha Tom Hudson

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Source URL: www.cs.unc.edu

Language: English - Date: 2002-08-23 10:41:50
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